As part of Dyson’s stand at the Grand Designs show at Excel London, I led a team tasked to develop an interactive game that showcased the manoeuvrability of the new Dyson vacuum cleaner.
Collectively, we decided upon using the machine itself as the control device, to involve the user fully in the gameplay.
A virtual environment was designed by myself, and through intense user-testing and Flash development we honed the game to be very playable and a great success at the show.